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adventofcode2024/day15/c/day15.c
dobiadi 36ef1c49d0 Day15
2024-12-15 14:26:20 +01:00

143 lines
3.5 KiB
C

#include <stdio.h>
#include <stdlib.h>
#define MAX_DIMENSION 1024
#define MAX_MOVES 1024*1024
typedef enum tile {
EMPTY,
WALL,
BOX,
ROBOT
} tile_t;
int try_move(tile_t **map, int rows, int columns, int x, int y, int dir[2]);
int main() {
char c;
tile_t **map = calloc(MAX_DIMENSION, sizeof(map[0]));
int rows = 0, columns, i = 0;
map[0] = calloc(MAX_DIMENSION, sizeof(map[0][0]));
int reading_map = 1;
int (*moves)[2] = calloc(MAX_MOVES, sizeof(moves[0]));
int move_count = 0;
int robot_pos[2];
while ((c = getchar()) != EOF) {
if (reading_map) {
if (i == 0 && c == '\n') {
reading_map = 0;
continue;
}
switch (c) {
case '.':
map[rows][i] = EMPTY;
break;
case '#':
map[rows][i] = WALL;
break;
case 'O':
map[rows][i] = BOX;
break;
case '@':
map[rows][i] = ROBOT;
robot_pos[0] = rows;
robot_pos[1] = i;
break;
}
i++;
if (c != '\n') {
continue;
}
columns = i - 1;
i = 0;
rows++;
map[rows] = calloc(MAX_DIMENSION, sizeof(map[0][0]));
} else {
switch(c) {
case '>':
moves[move_count][0] = 0;
moves[move_count][1] = 1;
move_count++;
break;
case '<':
moves[move_count][0] = 0;
moves[move_count][1] = -1;
move_count++;
break;
case 'v':
moves[move_count][0] = 1;
moves[move_count][1] = 0;
move_count++;
break;
case '^':
moves[move_count][0] = -1;
moves[move_count][1] = 0;
move_count++;
break;
}
}
}
for (i = 0; i < move_count; i++) {
if (try_move(map, rows, columns, robot_pos[0], robot_pos[1], moves[i])) {
robot_pos[0] += moves[i][0];
robot_pos[1] += moves[i][1];
}
}
int sum = 0;
for (i = 0; i < rows; i++) {
for (int j = 0; j < columns; j++) {
if (map[i][j] == BOX) {
sum += 100 * i + j;
}
}
}
for (i = 0; i < rows + 1; i++) {
free(map[i]);
}
free(map);
free(moves);
printf("%i\n", sum);
}
int try_move(tile_t **map, int rows, int columns, int x, int y, int dir[2]) {
// Walls cannot move
if (map[x][y] == WALL) {
return 0;
}
// Empty space can be filled
if (map[x][y] == EMPTY) {
return 1;
}
// A box/robot can move if the next tile is movable
int next_x = x + dir[0];
int next_y = y + dir[1];
// Cannot move out of the map although it should not be possible to reach this
if (next_x < 0 || next_y < 0 || next_x >= rows || next_y >= columns) {
return 0;
}
int success = try_move(map, rows, columns, next_x, next_y, dir);
// If successfully moved, update map
if (success) {
map[next_x][next_y] = map[x][y];
map[x][y] = EMPTY;
}
return success;
}